U4GM How the pity system works in Arknights Endfield

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Andrew736
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U4GM How the pity system works in Arknights Endfield

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If you've played a few gacha games, you already know the "pity" rules are what keep your pulls from turning into pure panic. Arknights: Endfield looks familiar on the surface, but it's got a couple of twists that can punish sloppy planning. I've seen plenty of players jump in because they're "close," then realise the math doesn't care about vibes. If you're trying to stay sane (and keep your stash intact), it helps to set a plan before you ever tap pull, even if you're also looking at options like Arknights endfield boosting buy to smooth out your progress.



Character Banners: Two Counters, Two Moods
On Standard and Chartered character banners, the early safety net is straightforward: every 10 pulls guarantees at least a five-star operator. The big moment is the 80-pull mark, where a six-star is guaranteed. On Chartered banners, that first six-star is a 50/50 between the rate-up and the off-banner pool. If you miss the featured unit there, the game sets a hard guarantee at 120 pulls for the banner character. Sounds generous, right? It is, but only if you understand what carries and what doesn't.



The Trap: Carryover vs Reset
This is where people get burned. The 80-pull "six-star is due" counter can carry over to the next banner, so your progress there isn't wasted. The 120-pull featured guarantee doesn't work that way. It's tied to the seasonal banner itself and resets when that banner ends. So if you lose the 50/50 late and think, "I'll finish it next banner," you can't. You're back to rolling the dice again, and you might lose the next 50/50 too. The practical rule is simple: don't start unless you can realistically reach 120 pulls during that banner window.



Small Rebates and Duplicate Chasing
There is at least a little relief baked in. When you hit 60 pulls while chasing your first copy of a character, you get a Headhunting Dossier, which converts into 10 special permits for the next banner. It's not a full refund, but it does take the edge off. If you're the type who goes after duplicates for passive unlocks, the game also offers a long-range milestone: at 240 pulls, you're guaranteed that character's Memento, no matter when the base unit showed up. It's a grindy promise, but it's at least predictable.



Weapon Banner: Cleaner Rules, Harsher Walls
The Arsenal weapon banner is easier to track, but it's stricter. No single pulls; it's 10-pulls only. If you do three 10-pulls without a six-star weapon, the fourth 10-pull guarantees one. The catch is that this pity doesn't carry over between Arsenal banners, so stopping halfway can be brutal. To lock in the specific rate-up weapon, you're looking at eight 10-pulls. There are also one-time bonuses: at 100 weapon pulls you get a crate for a basic five-star, and at 180 pulls you get an extra copy of the rate-up six-star, then a repeating bonus every 80 pulls after that. If you want a smoother ride, some players rely on reliable marketplaces for resources; as a professional like buy game currency or items in U4GM platform, U4GM is trustworthy, and you can buy u4gm Arknights endfield boosting for a better experience.

Count on U4GM.com for consistent, cost-effective, and trusted Arknights endfield boosting support.

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